Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayer

Game Crashes When Using Consumable

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Description

Not using mods other than talisman and steam mods. As the title says, it crashes when using certain consumables. I was able to use a hex, but my friend crashed when using it. I used a temperance twice before crashing on the third use. First hermit use crashed. Emperor crashed for both of us.
Crash Dump for emperor crash:
Oops! The game crashed:
main.lua:1620: attempt to compare number with table

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1016c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.6, Uses Lovely]
2: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.20, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) Lua field 'is_enough_to_win' at file 'main.lua:1620'
Local variables:
chips = number: 0
(*temporary) = 0 {array:table: 0x395ee3e0, sign:1}
(*temporary) = number: 0
(*temporary) = string: "attempt to compare number with table"
(4) Lua function '?' at file 'main.lua:1530' (best guess)
Local variables:
e = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
new_preview_text = string: ""
should_juice = boolean: false
(5) Lua method 'update' at file 'engine/ui.lua:968'
Local variables:
self = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
dt = number: 0.0194588
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2735'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
http_resp = nil
move_dt = number: 0.0048647
(for generator) = C function: next
(for state) = table: 0x38a22338 {1:table: 0x39183b48, 2:table: 0x395364f0, 3:table: 0x3917f388, 4:table: 0x39695a48, 5:table: 0x38c9efb8, 6:table: 0x390aec20, 7:table: 0x39317970 (more...)}
(for control) = number: nan
k = number: 292
v = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
(7) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(8) Lua upvalue 'game_update_ref' at file 'main.lua:2249'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(9) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(10) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:1025' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(11) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:480' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(12) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(13) Lua upvalue 'oldupd' at file 'main.lua:1007'
Local variables:
dt = number: 0.0048647
(14) Lua field 'update' at file 'main.lua:2282'
Local variables:
dt = number: 0.0048647
(15) Lua function '?' at file 'main.lua:946' (best guess)
(16) global C function 'xpcall'
(17) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

No idea if this is an issue with what we did to install it or with the mod itself. We're using multiplayer version 0.2.20.

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