BabylonJS / BabylonJS/Exporters
Corona Mtl - Support
- Dominant language
- Wolfram Language
- Stars
- 704
- Forks
- 322
- PR merge metrics
- No merged PRs in 30d
Description
Hi, when 3dsmax has the Corona renderer, the max scene will have Corona Materials generated. these assets are not properly going thru Babylon GLTF exporter as the exporter is ignoring the Corona materials along with textures while exporting gltf.
i knew Arnold, VRay & Mental ray support is there with Babylon exporters. Can you please help on Corona renderer while exporting gltf?
Contributor guide
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Research direction
Review the Babylon GLTF exporter and the existing Arnold, VRay, and Mental Ray support mentioned in the issue. Reproduce an export from a 3ds Max scene using Corona materials and textures, then verify that those assets are preserved in the resulting glTF.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100