BabylonJS / BabylonJS/Exporters

Corona Mtl - Support

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#490 13 comments 0 reactions 0 assignees View on GitHub
3dsmax enhancement help wanted
Dominant language
Wolfram Language
Stars
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Forks
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PR merge metrics
No merged PRs in 30d

Description

Hi, when 3dsmax has the Corona renderer, the max scene will have Corona Materials generated. these assets are not properly going thru Babylon GLTF exporter as the exporter is ignoring the Corona materials along with textures while exporting gltf.

i knew Arnold, VRay & Mental ray support is there with Babylon exporters. Can you please help on Corona renderer while exporting gltf?

Contributor guide

No contributing guide indexed for this repository

Research direction

Review the Babylon GLTF exporter and the existing Arnold, VRay, and Mental Ray support mentioned in the issue. Reproduce an export from a 3ds Max scene using Corona materials and textures, then verify that those assets are preserved in the resulting glTF.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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