BabylonJS / BabylonJS/Exporters
max exporter does not transform instance node properly
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help wanted
- Dominant language
- Wolfram Language
- Stars
- 704
- Forks
- 322
- PR merge metrics
- No merged PRs in 30d
Description
In 3ds max 2019, I have a scene and export to babylon file, some replicated nodes appear to have offsets, maybe the instance transform not export properly, I'm not sure what is going on or how to fix.
[Untitled.zip](https://github.com/BabylonJS/Exporters/files/9061745/Untitled.zip)
Contributor guide
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Research direction
Start by opening Untitled.zip in 3ds Max 2019 and reproducing the export to a Babylon file. Compare the transforms of replicated or instance nodes with their positions in the source scene; the issue is done when the exported instances no longer show offsets.
Written by the indexing model from the issue text.
Assessment
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100