[ Entities Hierarchy window ] Saving the position and the ability to drag like Unity3D.
Open
enhancement
feature
- Dominant language
- TypeScript
- Stars
- 1.1k
- Forks
- 301
- Avg merge
- 5d 23h
- Merged PRs (30d)
- 14
Description
What is really missing is saving the position of an object in the hierarchy and the ability to drag an object to any position in the list hierarchy, as in Unity3D.
Currently, entities behave uncontrollably within the hierarchy. Their parental nesting is respected, but entities at the root of the scene can easily change positions each time the editor is opened.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.