BabylonJS / BabylonJS/Editor

Static Game Export / Electron template

Open
#639 7 comments 4 reactions 0 assignees View on GitHub
feature
Dominant language
TypeScript
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Merged PRs (30d)
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Description

Although you can already set up your own build system and build the game manually from the terminal, it would be nice if the editor had a way to export a static build of the game. Just a compiled, tree-shaken, and optimized version. Maybe with extra settings in the editor for different builds. But basically just run a build command and compress the files into a zip file for the user.

This is necessary in order to host the game everywhere. Poki, CrazyGames, Itch, Cloudflare, Netlify, etc. Static hosting is cheap, and often a requirement for game hosting websites.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are identified. Start by locating the existing build system and the terminal build path mentioned in the issue, then clarify the scope for editor settings, optimization, static output, and ZIP creation. Done should include a reproducible static export suitable for the listed hosting targets.

Written by the indexing model from the issue text.

Assessment

Tech stack
electron, typescript
Domain
build-system
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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