BabylonJS / BabylonJS/BlenderExporter

Camera 'Check Collisions' not enabled when box is ticked

Open
#57 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
Stars
308
Forks
57
PR merge metrics
No merged PRs in 30d

Description

hii, today I found this amazing exporter for babylon (blender 2.93) but ran in a small issue that can help me a lot in my work when resolved!

When I tick the 'Check Collisions' box under camera settings, the camera still does not check for collisions in the babylon sandbox viewer.. I have to manually enable it.. Am I missing something? I'd love to learn more

(Enabling 'Check Collisions' for my meshes does seem to work, when exporting with/without the setting enabled)

![camera-export settings](https://user-images.githubusercontent.com/87116660/164258679-7eefbbb0-fa86-46db-a4a7-fc85d3ee2bb4.png)

Contributor guide

No contributing guide indexed for this repository

Research direction

Reproduce the export with Blender 2.93 using a camera with “Check Collisions” enabled, then inspect the BlenderExporter path that serializes camera settings and compare it with the working mesh collision export. Verify the result in the Babylon sandbox viewer; done means the exported camera checks collisions without manual viewer configuration.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
game-dev, tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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