BabylonJS / BabylonJS/BlenderExporter
Camera 'Check Collisions' not enabled when box is ticked
- Dominant language
- Python
- Stars
- 308
- Forks
- 57
- PR merge metrics
- No merged PRs in 30d
Description
hii, today I found this amazing exporter for babylon (blender 2.93) but ran in a small issue that can help me a lot in my work when resolved!
When I tick the 'Check Collisions' box under camera settings, the camera still does not check for collisions in the babylon sandbox viewer.. I have to manually enable it.. Am I missing something? I'd love to learn more
(Enabling 'Check Collisions' for my meshes does seem to work, when exporting with/without the setting enabled)

Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the export with Blender 2.93 using a camera with “Check Collisions” enabled, then inspect the BlenderExporter path that serializes camera settings and compare it with the working mesh collision export. Verify the result in the Babylon sandbox viewer; done means the exported camera checks collisions without manual viewer configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100