BabylonJS / BabylonJS/BlenderExporter

Animation issue after exporting.

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#21 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
Stars
308
Forks
57
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Description

Don't know if i should post it here, but maybe someone will find it here and it will save his day.
I'm trying to add animated character from mixamo.com to my babylon project. I followed tutorial https://doc.babylonjs.com/resources/mixamo_to_babylon. I've used exporter 6.3.1. and 2.82a blender.

Tutorial works well, except one thing. If you name your animation so that it will go after TPose alphabetically you will get complete mess in sandbox.
My case was I named t-posed animation TPose. And I had a walking animation which I called Walking.
So in list I had Running, IdleToAction, StopWalking, TPose, Walking. After export things go complete mess. When I renamed my Walking to SWalk to be before TPose everything works like a charm.
Can you mention it somehow in tutor?

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the Mixamo-to-Babylon tutorial at https://doc.babylonjs.com/resources/mixamo_to_babylon and reproduce the export using Blender 2.82a and exporter 6.3.1, comparing animation names before and after TPose alphabetically. Done means the tutorial documents the ordering issue and explains the expected result or workaround.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
documentation, tooling
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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