BabylonJS / BabylonJS/BabylonPolymorph

Change LinearRGB conversion to no longer use 2.2 approximation

Open
#13 0 comments 0 reactions 1 assignee Claimed by @PolygonalSun View on GitHub
Dominant language
C++
Stars
23
Forks
9
PR merge metrics
No merged PRs in 30d

Description

In the SimpleMath class, we use 2.2 for our gamma correction when the glTF SDK has a function that will handle this without having to use an approximation. Since we don't need to worry about the speed costs, we should convert our colors to use the glTF SDK's function.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.