BabylonJS / BabylonJS/BabylonNative

Artifacts when rendering a ParticleSystem

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#1,041 2 comments 0 reactions 0 assignees View on GitHub
rendering
Dominant language
C++
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Description

**To Reproduce**
1. Create a simple particle system with any texture

**Screenshots**
![wI1zRSBgVeERYKFyIS6l94SIwY9K3kQbzngFg-_bj8I3LzzzYMdsJV5-67OhGhXADYY_cneQmjQRBK7dgRt1PnU19FSjzVZqF8XRhOyz4pdKWYsD7oi1nOGAOWNsIwXg0_vhcBQ4wU1o-0Hg4blh-gvBJENox55Zww-c8MZAEC7soMuvc-ISEGIt_F7mBksPWu8sUjmPYYphj3Pf8](https://user-images.githubusercontent.com/6002144/160703717-931b261d-68d3-41f8-86a1-52caef50d5c5.jpg)
![t3P_PfE2rb15Rna2rWXKcbK3yu0IByuW8MaDeEadDqr6dXR5SaCkut0saLpJKd99yZgmLVmQWi4tuh3WyR3uiw_ji30e8LBe3dVYpAaopG3Uwo6I8pt_W23WcG-9nxOoqVsK_dzRYf-QPfzRA68kFB0D7rJqpCTh7NH5uchGuVZlctN_SVh9a4fz3asRr42l_iPoJVqvnWk2Nveet](https://user-images.githubusercontent.com/6002144/160703755-5a47f5bd-961a-4867-951b-940020a5e988.jpg)

**Other**
- Platform: Galaxy S21

Contributor guide

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Assessment

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