BaboucheOne / BaboucheOne/PotatoRaytracing
Ajouter un flou glaussien sur le buffer du Global Illumination
Open
enhancement
good first issue
- Dominant language
- C#
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating the Global Illumination buffer and the rendering path that consumes it, then determine how a Gaussian blur should be applied and how its result can be verified visually.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100