BaboucheOne / BaboucheOne/PotatoRaytracing
Normal interpolation
Open
enhancement
- Dominant language
- C#
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Avec moins de triangle, on fait plus !
https://www.linkedin.com/pulse/writing-simple-ray-tracer-c-matt-booty
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points; begin by reading the linked ray-tracing article and locating the relevant interpolation area in PotatoRaytracing. Confirm the intended normal-interpolation behavior and acceptance criteria with the maintainer before changing anything, because the issue does not define what done looks like.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100