BaboucheOne / BaboucheOne/PotatoRaytracing
Refactor SceneLoaderAndSaver
Open
good first issue
- Dominant language
- C#
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Il serait peut être possible de mettre SceneLoaderAndSaver.cs dans PotatoScene.cs.
A voir les possibilité qui s'offres
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading SceneLoaderAndSaver.cs and PotatoScene.cs to understand their responsibilities and whether combining them is appropriate. Determine the intended organization before making changes; done means the refactor decision is implemented without changing scene loading or saving behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100