BaboucheOne / BaboucheOne/PotatoRaytracing
Utiliser la texture de normal map
Open
enhancement
Replacement
- Dominant language
- C#
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating the raytracing, material, and texture-loading entry points in the repository; done should mean that a normal map texture is used in rendered output, with a corresponding test or reproducible render if the repository provides one.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100