BaboucheOne / BaboucheOne/PotatoRaytracing

Changer l'angle de la cubemap par rapport au la camera.

Open
#41 0 comments 0 reactions 0 assignees View on GitHub
bug good first issue
Dominant language
C#
Stars
4
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Quand on change la position de la camera (or du centre du monde), la cubemap est bien glitcher a cause que les rayons ne pointe pas au bon endroit sur la texture du cubemap

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue identifies a cubemap glitch when the camera position or world center changes, but names no source file, test, or entry point. Start by reproducing that camera-movement case in the raytracer and trace how cubemap rays are generated; done means the cubemap remains correctly aligned after those position changes.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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