BaboucheOne / BaboucheOne/PotatoRaytracing
Changer l'angle de la cubemap par rapport au la camera.
Open
bug
good first issue
- Dominant language
- C#
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Quand on change la position de la camera (or du centre du monde), la cubemap est bien glitcher a cause que les rayons ne pointe pas au bon endroit sur la texture du cubemap
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue identifies a cubemap glitch when the camera position or world center changes, but names no source file, test, or entry point. Start by reproducing that camera-movement case in the raytracer and trace how cubemap rays are generated; done means the cubemap remains correctly aligned after those position changes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100