BaboucheOne / BaboucheOne/PotatoRaytracing
Ajouter des mipmaps pour avoir une cubemap non pixeliser
Open
enhancement
Replacement
- Dominant language
- C#
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by tracing how the C# raytracer loads and samples cubemaps, then determine where mipmap support belongs. Done means the cubemap is visibly less pixelated, with a regression check covering the updated rendering behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100