BaboucheOne / BaboucheOne/PotatoRaytracing

Ajouter des mipmaps pour avoir une cubemap non pixeliser

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#37 0 comments 0 reactions 0 assignees View on GitHub
enhancement Replacement
Dominant language
C#
Stars
4
Forks
1
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Start by tracing how the C# raytracer loads and samples cubemaps, then determine where mipmap support belongs. Done means the cubemap is visibly less pixelated, with a regression check covering the updated rendering behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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