BHoM / BHoM/Unreal_Toolkit

Unreal_Toolkit: UE plugin rebuild with different engine version can creates files

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#34 1 comment 0 reactions 1 assignee Claimed by @enarhi View on GitHub
type:question
Dominant language
C#
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Description

Opening the UE plugin with a version different from 4.19 prompts user to create a copy before rebuilding. This creates a bunch of files that show up as changed on the local GH repository.

Should we filter paths to ignore those UE plugin copies? Typically, UE appends the engine version to the original plugin folder (UnrealToolkitProject 4.22 for instance)

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