Unreal_Toolkit: UE plugin rebuild with different engine version can creates files
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type:question
- Dominant language
- C#
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Description
Opening the UE plugin with a version different from 4.19 prompts user to create a copy before rebuilding. This creates a bunch of files that show up as changed on the local GH repository.
Should we filter paths to ignore those UE plugin copies? Typically, UE appends the engine version to the original plugin folder (UnrealToolkitProject 4.22 for instance)
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