Unreal_Toolkit: Prototype for material colorized by analysis values per face
Open
- Dominant language
- C#
- Stars
- 3
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
First prototype with functioning material colorized by value on mesh (values per mesh face). Relates to #22
Contributor guide
Research direction
Start by reviewing related issue #22 and the Unreal_Toolkit prototype described here. Define the expected mapping from analysis values to per-face material colors and confirm the prototype works on a mesh with values assigned to each face.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unreal-engine
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100