BHoM / BHoM/Unreal_Toolkit

Unreal_Toolkit: Prototype for material colorized by analysis values per face

Open
#31 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
3
Forks
2
PR merge metrics
No merged PRs in 30d

Description

First prototype with functioning material colorized by value on mesh (values per mesh face). Relates to #22

Contributor guide

Open the contributing guide

Research direction

Start by reviewing related issue #22 and the Unreal_Toolkit prototype described here. Define the expected mapping from analysis values to per-face material colors and confirm the prototype works on a mesh with values assigned to each face.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unreal-engine
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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