BAndysc / BAndysc/WoWDatabaseEditor
Unable to create and read Gemeobject of Guid
- Dominant language
- C#
- Stars
- 564
- Forks
- 169
- PR merge metrics
- No merged PRs in 30d
Description
**Describe the bug**
When you use "guid" to create "gameobject script", you will only create a script for "entry", which should be the same as "creature script" for creating "entry" and "guid" scripts
**Version (commit hash)**
Please include what was the WoW Database Editor version (commit hash). **If you downloaded binary, open file COMMIT_HASH from the main folder and paste the content in the issue description**
ad03280fc13e3544e46d0b1ace550973c72ef4f6
If you have built the binary yourself, check commit hash with `git rev-parse HEAD`
**To Reproduce**
Steps to reproduce the behavior:
1. Click on "gameobject script"
2. Enter "guid" in the search box, e.g. "-6851"
3. Click on “accept”
4. The script created is entry 175368 not guid "-6851"(The correct behavior should be to create a guid script)
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the gameobject script flow by searching for guid -6851 and accepting it, then compare the generated entry 175368 script with the requested guid script. Trace the gameobject script creation entry point and compare it with creature script creation; done when the generated script preserves the entered guid.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100