BAndysc / BAndysc/WoWDatabaseEditor

Unable to create and read Gemeobject of Guid

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bug
Dominant language
C#
Stars
564
Forks
169
PR merge metrics
No merged PRs in 30d

Description

**Describe the bug**
When you use "guid" to create "gameobject script", you will only create a script for "entry", which should be the same as "creature script" for creating "entry" and "guid" scripts

**Version (commit hash)**
Please include what was the WoW Database Editor version (commit hash). **If you downloaded binary, open file COMMIT_HASH from the main folder and paste the content in the issue description**

ad03280fc13e3544e46d0b1ace550973c72ef4f6

If you have built the binary yourself, check commit hash with `git rev-parse HEAD`

**To Reproduce**
Steps to reproduce the behavior:
1. Click on "gameobject script"
2. Enter "guid" in the search box, e.g. "-6851"
3. Click on “accept”
4. The script created is entry 175368 not guid "-6851"(The correct behavior should be to create a guid script)

**Expected behavior**
A clear and concise description of what you expected to happen.

**Screenshots**
If applicable, add screenshots to help explain your problem.

Contributor guide

No contributing guide indexed for this repository

Research direction

Reproduce the gameobject script flow by searching for guid -6851 and accepting it, then compare the generated entry 175368 script with the requested guid script. Trace the gameobject script creation entry point and compare it with creature script creation; done when the generated script preserves the entered guid.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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