Azurency / Azurency/CQUI_Community-Edition
Repair everything button
- Dominant language
- Lua
- Stars
- 397
- Forks
- 93
- PR merge metrics
- No merged PRs in 30d
Description
**Issue by [vttale](https://github.com/vttale)**
_Thursday Dec 29, 2016 at 05:35 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/197_
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It's a bit annoying that when a district gets pillaged you can't just say "repair everything", because (for example) the Power Plant depends on a functional Factory depends on a functional Workshop. Just one click should do it all. Is this possible in a mod?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by researching the modding APIs and existing repair controls for pillaged districts in Civilization VI. Determine whether a mod can trigger repairs in dependency order, then define the one-click behavior and verify that all dependent buildings are repaired without requiring separate clicks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100