Azurency / Azurency/CQUI_Community-Edition

Repair everything button

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#58 0 comments 2 reactions 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

**Issue by [vttale](https://github.com/vttale)**
_Thursday Dec 29, 2016 at 05:35 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/197_

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It's a bit annoying that when a district gets pillaged you can't just say "repair everything", because (for example) the Power Plant depends on a functional Factory depends on a functional Workshop. Just one click should do it all. Is this possible in a mod?

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by researching the modding APIs and existing repair controls for pillaged districts in Civilization VI. Determine whether a mod can trigger repairs in dependency order, then define the one-click behavior and verify that all dependent buildings are repaired without requiring separate clicks.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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