Azurency / Azurency/CQUI_Community-Edition
Implement custom alarms interface
- Dominant language
- Lua
- Stars
- 397
- Forks
- 93
- PR merge metrics
- No merged PRs in 30d
Description
**Issue by [vttale](https://github.com/vttale)**
_Friday Dec 23, 2016 at 21:28 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/190_
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It'd be awesome if I could set an alarm. "On turn 104, change production of Smithburg to Encampment."
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are identified in the issue. Start by locating the mod's UI and turn-processing entry points, then define an alarm interface that supports the requested example of changing a city's production on a specified turn; done means custom alarms can be created and trigger the requested action reliably.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100