Azurency / Azurency/CQUI_Community-Edition

Implement custom alarms interface

Open
#56 4 comments 1 reaction 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

**Issue by [vttale](https://github.com/vttale)**
_Friday Dec 23, 2016 at 21:28 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/190_

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It'd be awesome if I could set an alarm. "On turn 104, change production of Smithburg to Encampment."

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are identified in the issue. Start by locating the mod's UI and turn-processing entry points, then define an alarm interface that supports the requested example of changing a city's production on a specified turn; done means custom alarms can be created and trigger the requested action reliably.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
frontend, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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