Azurency / Azurency/CQUI_Community-Edition

Implement StatusMessage Log

Open
#48 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

**Issue by [Rapsynrev](https://github.com/Rapsynrev)**
_Sunday Dec 18, 2016 at 22:11 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/166_

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Sometimes it can be over a minute for the AI to go through their turns so it would be nice to be able to get up, grab a drink, and have the banner notifications of what happened stick around (ie Japan's city center bombarded unit X for 20 damage). In Civ V there was a log that you could click which would store all of those notifications so all you have to do is click it and you can scroll back as far as you want. Would this be possible to implement?

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Begin by locating the existing banner notification implementation and reviewing how notifications are currently displayed; compare it with the described Civilization V log behavior. Done means notifications remain accessible in a scrollable log after AI turns.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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