Azurency / Azurency/CQUI_Community-Edition

Explain boost source in popups

Open
#41 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

**Issue by [vttale](https://github.com/vttale)**
_Saturday Nov 19, 2016 at 03:57 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/116_

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The popup that lists that we've gotten a boost for something it doesn't really say why clearly, though the prose often hints at why. It'd be nice if where it said BOOSTED it gave what the requirement for the boost was.

Ideally, it would depend on how the boost was REALLY earned, but I don't know if you have access to that. That is, while it is usually from the requirement listed in the tree they can come from any of a goody hut, a great person, or a city-state bonus. It'd be nice if it was explicit how the boost happened.

Contributor guide

No contributing guide indexed for this repository

Research direction

Locate the Lua UI popup that displays BOOSTED and inspect what boost information the game exposes there. The work is done when the popup clearly identifies why the boost was earned, including sources such as the listed requirement, a goody hut, a great person, or a city-state bonus when distinguishable.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
frontend, game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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