Azurency / Azurency/CQUI_Community-Edition

Religious Units: Alert when fully healed

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#38 6 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

**Issue by [layzsmurf](https://github.com/layzsmurf)**
_Monday Nov 14, 2016 at 15:31 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/98_

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Religious Units can replenish health near holy sites, but the Interface does only offer Skip turn or Fortify - I am not sure if it is possible within the code to enable a button for "Fortify until healed" if such a unit is on/or adjacent to a holy site.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files or tests. Start by locating the religious-unit healing logic and the interface actions for Skip turn and Fortify; check holy-site adjacency cases, then verify that a fortify-until-healed action appears only when healing applies and ends when health is full.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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