Azurency / Azurency/CQUI_Community-Edition
Religious Units: Alert when fully healed
- Dominant language
- Lua
- Stars
- 397
- Forks
- 93
- PR merge metrics
- No merged PRs in 30d
Description
**Issue by [layzsmurf](https://github.com/layzsmurf)**
_Monday Nov 14, 2016 at 15:31 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/98_
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Religious Units can replenish health near holy sites, but the Interface does only offer Skip turn or Fortify - I am not sure if it is possible within the code to enable a button for "Fortify until healed" if such a unit is on/or adjacent to a holy site.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files or tests. Start by locating the religious-unit healing logic and the interface actions for Skip turn and Fortify; check holy-site adjacency cases, then verify that a fortify-until-healed action appears only when healing applies and ends when health is full.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100