Azurency / Azurency/CQUI_Community-Edition

Unit Movement Confirmation

Open
#205 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

It would be cool if there was an option to cycle through all units that are not asleep. Including those that have an active order (movement that takes more than one turn or exploration) but still have movement points. This way I would be able to watch all active units I have but at the same time I'm not going to forget the plans I had for any given unit.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named in the issue. Start by locating the unit-selection and movement-confirmation UI logic, then trace how sleeping units and units with active orders are filtered. Done means an option cycles through every non-sleeping unit with movement points, including units continuing multi-turn movement or exploration orders.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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