Azurency / Azurency/CQUI_Community-Edition
Fix vanilla issue: Production panel shows incorrect completion time for wonders if there are multiple bonuses
- Dominant language
- Lua
- Stars
- 397
- Forks
- 93
- PR merge metrics
- No merged PRs in 30d
Description
**Issue by [bolbass](https://github.com/bolbass)**
_Saturday Jun 24, 2017 at 06:52 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/563_
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When a player has 2 bonuses to wonder production, Production panel uses only one of them to calculate turns to complete values. See more on [civfanatics](https://forums.civfanatics.com/threads/cqui-a-ui-overhaul-now-out-on-steam-workshop.602771/page-32#post-14795306).
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the issue in the Production panel with two wonder-production bonuses, using the linked CivFanatics example for context. Trace how the panel calculates turns to completion for wonders; done means the displayed completion time accounts for all applicable bonuses.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100