Azurency / Azurency/CQUI_Community-Edition

Future Tech/Civic is unselectable

Open
#115 8 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

**Issue by [chaorace](https://github.com/chaorace)**
_Saturday Jun 03, 2017 at 04:12 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/548_

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This is a secondhand report from the Steam comments, but I've seen it a few times now and I think it's an edge case worth investigating since we do have some heuristics which specifically don't account for repeating techs

Contributor guide

No contributing guide indexed for this repository

Research direction

No file, test, or entry point is named. Reproduce the unselectable Future Tech/Civic case in the Civilization VI UI, then trace the heuristics that handle repeating techs; done means the affected tech or civic can be selected reliably.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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