Azurency / Azurency/CQUI_Community-Edition
Future Tech/Civic is unselectable
- Dominant language
- Lua
- Stars
- 397
- Forks
- 93
- PR merge metrics
- No merged PRs in 30d
Description
**Issue by [chaorace](https://github.com/chaorace)**
_Saturday Jun 03, 2017 at 04:12 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/548_
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This is a secondhand report from the Steam comments, but I've seen it a few times now and I think it's an edge case worth investigating since we do have some heuristics which specifically don't account for repeating techs
Contributor guide
No contributing guide indexed for this repository
Research direction
No file, test, or entry point is named. Reproduce the unselectable Future Tech/Civic case in the Civilization VI UI, then trace the heuristics that handle repeating techs; done means the affected tech or civic can be selected reliably.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100