Azurency / Azurency/CQUI_Community-Edition

Overhaul keymapping experience

Open
#111 3 comments 2 reactions 0 assignees View on GitHub
enhancement future revisit requires overhauling
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

**Issue by [chaorace](https://github.com/chaorace)**
_Saturday May 20, 2017 at 20:29 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/536_

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Currently, we offer only a few options for key bindings and the majority are completely hardcoded. We need to reimplement so that the majority of binds can be configured from an in-game UI. This feature won't be a main focus until more pressing issues like #514 and #271 are resolved, probably post-beta release

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by locating the existing hardcoded key bindings and the current in-game options UI, then determine which bindings and configuration flows are in scope. Done means the majority of bindings can be configured reliably from the in-game UI, with the final scope agreed before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
frontend, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
18/100

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