Azurency / Azurency/CQUI_Community-Edition

Text alignment on trade route screen

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#103 4 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Lua
Stars
397
Forks
93
PR merge metrics
No merged PRs in 30d

Description

**Issue by [NoShotz](https://github.com/NoShotz)**
_Saturday Apr 22, 2017 at 04:31 GMT_
_Originally opened as https://github.com/CQUI-Org/cqui/issues/507_

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![civilizationvi_2017-04-20_22-43-43](https://cloud.githubusercontent.com/assets/13302841/25301362/d6fe1cf2-26f2-11e7-8c8d-7bc81028370d.png)
![civilizationvi_2017-04-20_22-50-52](https://cloud.githubusercontent.com/assets/13302841/25301363/e2cc0df0-26f2-11e7-8589-9a49ebc084e4.png)

This seems to happen when trade routes also send resources to the destination if it is international along with getting resources to your city

Contributor guide

No contributing guide indexed for this repository

Research direction

No source file, test, or entry point is named. Reproduce the trade route screen with an international route that sends resources to both cities, then inspect the UI code responsible for that screen and its text layout. Done means the route information is consistently aligned in the affected views.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
frontend, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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