Azure / Azure/fleet

[BUG] Resync triggers unreal Work metrics

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#867 1 comment 0 reactions 0 assignees View on GitHub
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Description

### **Describe the bug**
Resyncs trigger reprocessing of Work objects that haven't changed and this ends up generating unrealistic `work_apply_time_seconds` because this metric is based on a timestamp set on an annotation whenever the Work object was created/updated, so we end up with metrics that always hit the maximum bucket limits and are not really useful.

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