[BUG] Resync triggers unreal Work metrics
Open
bug
- Dominant language
- Go
- Stars
- 226
- Forks
- 44
- Avg merge
- 11h 7m
- Merged PRs (30d)
- 5
Description
### **Describe the bug**
Resyncs trigger reprocessing of Work objects that haven't changed and this ends up generating unrealistic `work_apply_time_seconds` because this metric is based on a timestamp set on an annotation whenever the Work object was created/updated, so we end up with metrics that always hit the maximum bucket limits and are not really useful.
Contributor guide
Assessment
This issue has not been assessed yet.