Separate engine's runtime and user's scene in wasm
Open
help wanted
- Dominant language
- Rust
- Stars
- 647
- Forks
- 37
- Avg merge
- 6h 12m
- Merged PRs (30d)
- 17
Description
So that, we can re-use ranim's wasm file in web instead of linking all scenes with engine into the same wasm file.
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