Example: Generate chunks based on player location
Open
enhancement
mesh
rendering
- Dominant language
- C#
- Stars
- 6
- Forks
- 0
- Avg merge
- 1h 1m
- Merged PRs (30d)
- 2
Description
In the exmple game, there are currently only 3 chunks at a time. The game should generate new chunks based on the players location and render them based on a render distance parameter.
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