Av3boy / Av3boy/SharpEngine

Text rendering

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rendering
Dominant language
C#
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1h 1m
Merged PRs (30d)
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Description

# Texts
Text objects should inherit the GameObject class. All characters and their textures etc should move relative to the GameObject's transformation.

## Initial implementation
Bitmap locations for each character.
Each character is rendered onto a quad as a texture.
https://learnopengl.com/In-Practice/Text-Rendering

## After MVP
Requires: [#10: Splines](#10)

See also:
[Sebastian Lague - Coding Adventure: Rendering Text](https://www.youtube.com/watch?v=SO83KQuuZvg)

Contributor guide

Open the contributing guide

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