Av3boy / Av3boy/SharpEngine

Particle system

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rendering
Dominant language
C#
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1h 1m
Merged PRs (30d)
2

Description

Emit - method
Stop - method

Particle lifetime milliseconds - property
Time between particle instantiation in milliseconds - property
Should emit - property

The particle system should emit new particles every time the instantiation time elapses. Each particle should contain information about when the particle was instantiated.

A particle "controller" should check any particles should be disposed or created.

Each particle should be assigned some sort of movement.

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