Particle system
Open
rendering
- Dominant language
- C#
- Stars
- 6
- Forks
- 0
- Avg merge
- 1h 1m
- Merged PRs (30d)
- 2
Description
Emit - method
Stop - method
Particle lifetime milliseconds - property
Time between particle instantiation in milliseconds - property
Should emit - property
The particle system should emit new particles every time the instantiation time elapses. Each particle should contain information about when the particle was instantiated.
A particle "controller" should check any particles should be disposed or created.
Each particle should be assigned some sort of movement.
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Assessment
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