Maya mesh to usd material link breaking
- Dominant language
- Wolfram Language
- Stars
- 905
- Forks
- 223
- Avg merge
- 2d 9h
- Merged PRs (30d)
- 17
Description
**Describe the bug**
When changing a maya mesh to usd mesh, the piece loses the material link and becomes a glossy black material (when it used to alredy be a usd before hand)
**Steps to reproduce**
import a USD scene via create>Universal Scene Description (USD) > Stage from File...
right click on a usd mesh click "duplicate as maya mesh"
right click on the now duplicated maya mesh and do "duplicate as USD"
**Expected behavior**
The mesh is well shown in the outliner inside the USD shell and it should (used to at least) keep it's assigned material
**Attachments**
On the right what it's supposed to be, on the left what it becomes
**Specs (if applicable):**
- Windows 11
- Maya 2026.1, 2026.2 (used to work but not as I reinstalled it) and 2026.3.2,
**Additional context**
It used to work until about a week ago when maya automatically went from Maya 2026.2 to 2026.3 on all our machines, and now it doesn't work at all anymore
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.