AdskAssetResolver disables our resolver
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bug
- Dominant language
- Wolfram Language
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- 2d 9h
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Description
Our studio AssetResolver does not start at all with MayaUSD >= 0.34.
Is there a way to prevent the MayaUSD AssetResolver from loading?
Perhaps by using an environment variable like MAYAUSD_DISABLE_ADSK_ASSET_RESOLVER=1?
Or can we adapt our resolver code so that it can coexist with an already started resolver?
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