Preview purpose bound materials don't get converted to maya shaders on import
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Description
Hi,
When importing a usd file which contains materials that are bound with the binding:preview the USD materials don't get converted back in to maya shaders.
Default binding without selected Purpose.
` rel material:binding = `
Binding with purpose preview
` rel material:binding:preview = `
**Steps to reproduce**
1. import USD file which contains binding:preview
2. make sure check materials in USD import options
3. Notice materials are missing / not present in the scene.
Alternative method:
1. create usd stage
2. create xform
3. reference USD file which contains binding:preview
4. Right click on xform and Duplicate as Maya Data
5. Notice materials are missing / not present in the scene.
**Expected behavior**
Materials are converted into maya shaders when binding has purpose preview.
**Attachments**
[usd_preview_assignements.zip](https://github.com/user-attachments/files/20982076/usd_preview_assignements.zip)
**Specs (if applicable):**
- OS & version: e.g. Windows 11
- Maya version: Maya 2025
- Maya USD: 0.30.0
Thanks for the help and having a look.
Best,
- Tom
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