[EMSUSD-2232] Performance while USD Layer Editor is open
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Description
I am noticing that having the USD Layer Editor open is seriously affecting performance of the scene when making object selections. I wasn't really an issue until we were dealing with scenes with large amounts of nodes.
This behaviour can be seen in the following test setup:
```
# Create a large number of cubes
nodes = []
for x in range(3000):
nodes.extend(cmds.polyCube())
# Now test the performance of selecting them:
start = cmds.timerX()
cmds.select(nodes)
totalTime = cmds.timerX(startTime=start)
print("Total time: ", totalTime)
# Here are a few of my sample outputs. Relatively quick.
# Total time: 0.13999999999987267
# Total time: 0.10999999999967258
# Total time: 0.09999999999990905
```
Now try creating an empty stage in the scene by going:

And open up the USD Layer Editor:

```
# Now test the performance of making the same selection while the layer editor is open:
start = cmds.timerX()
cmds.select(nodes)
totalTime = cmds.timerX(startTime=start)
print("Total time: ", totalTime)
# Here are a few of my sample outputs. Abysmally slow.
# Total time: 7.440000000000055
# Total time: 7.150000000000091
# Total time: 7.319999999999709
```
When I turn on echo all commands I can see there there are redundant ls commands being performed for every item that is selected..
```
ls -type mayaUsdProxyShapeBase -long;
// Result: |stage1|stageShape1
ls -type mayaUsdProxyShapeBase -long;
// Result: |stage1|stageShape1
ls -type mayaUsdProxyShapeBase -long;
// Result: |stage1|stageShape1
ls -type mayaUsdProxyShapeBase -long;
// Result: |stage1|stageShape1
ls -type mayaUsdProxyShapeBase -long;
// Result: |stage1|stageShape1
ls -type mayaUsdProxyShapeBase -long;
// Result: |stage1|stageShape1
.....
```
Any idea what is going on here?
Maya 2024.2, Maya 2025.1
MayaUSD 0.28
Rocky Linux 9.4
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