Rename UV Error when import USD Blendshape based animation.
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- Wolfram Language
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- 2d 5h
- Merged PRs (30d)
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Description
**Describe the bug**
Crash when importing animated mesh, should be a blend shape, error is renderUVSet
**Steps to reproduce**
On Ubuntu 24.04
Using Maya 2024.2 fresh install
Using USD Maya 0.29.0 to 0.27.0 is same behaviour
Steps to reproduce the behavior:
1. USD Import, with animation ticked
2. Choose attached file
3. See error
```
//crash log file name = /usr/tmp/vox1_rap_cache[Recovered-sam.2024-09-13-17.30]
//cut = 202310181224
//host name = skylab
//release name = 6.8.0-40-generic
//version = #40-Ubuntu SMP PREEMPT_DYNAMIC Fri Jul 5 10:34:03 UTC 2024
//machine name = x86_64
//current scene = unDisclosed
//directory = /home/sam
//====================================================
//command history (most recent last):
//====================================================
//last tool: renderWindowSelectContextItem
//====================================================
//panel with focus: modelPanel4
//visible panels:
// modelPanel4 outlinerPanel1 scriptEditorPanel1 hyperGraphPanel2
//====================================================
Tstring::isEmpty() const
Tstring::compare(Tstring const&) const
Tstring::operator==(Tstring const&) const
TpolyMapArrayShared::find(Tstring const&, unsigned int&)
TpolyUVSetCmd::renameUVSetName(TmeshShape*, Tstring const&, Tstring const&, TDGcommand*, bool, bool)
Autodesk::Maya::OpenMaya20240000::MFnMesh::renameUVSet(Autodesk::Maya::OpenMaya20240000::MString const&, Autodesk::Maya::OpenMaya20240000::MString const&, Autodesk::Maya::OpenMaya20240000::MDGModifier*)
/usr/autodesk/mayausd/maya2024/0.27.0_202402071410-bf4bd3e/mayausd/MayaUSD/plugin/adsk/plugin/../../../lib/libmayaUsd.so(+0x467741) [0x76c5aba67741]
pxrInternal_v0_22__pxrReserved__::UsdMayaMeshReadUtils::assignPrimvarsToMesh(pxrInternal_v0_22__pxrReserved__::UsdGeomMesh const&, Autodesk::Maya::OpenMaya20240000::MObject const&, std::set > const&, std::set > const&)
pxrInternal_v0_22__pxrReserved__::MayaUsdPrimReaderMesh::Read(pxrInternal_v0_22__pxrReserved__::UsdMayaPrimReaderContext&)
pxrInternal_v0_22__pxrReserved__::UsdMaya_ReadJob::_DoImportPrimIt(pxrInternal_v0_22__pxrReserved__::UsdPrimRange::iterator&, pxrInternal_v0_22__pxrReserved__::UsdPrim const&, pxrInternal_v0_22__pxrReserved__::UsdMayaPrimReaderContext&, std::unordered_map, pxrInternal_v0_22__pxrReserved__::SdfPath::Hash, std::equal_to, std::allocator > > >&)
pxrInternal_v0_22__pxrReserved__::UsdMaya_ReadJob::_DoImport(pxrInternal_v0_22__pxrReserved__::UsdPrimRange&, pxrInternal_v0_22__pxrReserved__::UsdPrim const&)
pxrInternal_v0_22__pxrReserved__::UsdMaya_ReadJob::Read(std::vector >*)
pxrInternal_v0_22__pxrReserved__::UsdMayaImportTranslator::reader(Autodesk::Maya::OpenMaya20240000::MFileObject const&, Autodesk::Maya::OpenMaya20240000::MString const&, Autodesk::Maya::OpenMaya20240000::MPxFileTranslator::FileAccessMode)
/usr/autodesk/maya/lib/libOpenMaya.so(+0x3088b2) [0x76c6db9088b2]
TfileTranslator::read(TsceneFile&)
TglobalTranslator::doReadFile(TsceneFile&, bool, bool)
TfileUtil::readFile(TsceneFile*, bool, bool, bool)
/usr/autodesk/maya/lib/libShared.so(+0x726772) [0x76c6d6d26772]
/usr/autodesk/maya/lib/libShared.so(+0x726b41) [0x76c6d6d26b41]
TfileCmd::handleFileImportFlag(TargDatabase&, TsceneFile*, TnamespaceSwapper*)
TfileCmd::handleFlags(TargDatabase&, TsceneFile*, TnamespaceSwapper*, TgraphDiff*)
TfileCmd::handleFlags(TargDatabase&, Tstring const&)
TfileCmd::doCommand(TargList&)
/usr/autodesk/maya/lib/libCommandEngine.so(+0x94431) [0x76c6d2e94431]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbcfe1) [0x76c6d2ebcfe1]
SophiaExecutable::evaluate(void*)
TcommandEngine::executeCommand(SophiaExecutable*)
/usr/autodesk/maya/lib/libExtensionLayer.so(+0x328311) [0x76c6d3528311]
/usr/autodesk/maya/lib/libCommandEngine.so(+0x94431) [0x76c6d2e94431]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xdfb73) [0x76c6d2edfb73]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbce19) [0x76c6d2ebce19]
/usr/autodesk/maya/lib/libCommandEngine.so(+0xbcfe1) [0x76c6d2ebcfe1]
1
//====================================================
//Memory usage:
// 81183.990 Mb Free Memory
// 2147.480 Mb Free Swap
// 16189.477 Mb Heap
//====================================================
```
**Expected behavior**
Import animation
**Attachments**
Making a synthesbian using NVIDIA Audio 2 Face, but after reinstalling Maya 2024.2 under Ubuntu Linux, everything stopped working
https://github.com/user-attachments/assets/900ea267-c270-44dd-978a-4bf43211d766
**Specs (if applicable):**
- OS & version Ubuntu 24.04
- Compiler & version [e.g. gcc 11.2.1]
- Maya version 2024.2
- Maya USD commit SHA 0.27.0_202402071410-bf4bd3e
- Pixar USD commit SHA v0.22
**Additional context**
Adjusting this content so the teeth actually move
USD Cache attached.
[02_sonnet.usd_cache.zip](https://github.com/user-attachments/files/16990604/02_sonnet.usd_cache.zip)
Add any other context about the problem here.
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