Exporting a StandardSurface with a bump map to MaterialX does not work.
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bug
- Dominant language
- Wolfram Language
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Description
**Describe the bug**
Exporting a StandardSurface with a bump map to MaterialX does not work.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Connect File Texture > Bump2d > StandardSurface
2. USD Export with MaterialX option
3. Look at USD in LookdevX, no bump connection in the compound
**Expected behavior**
This needs to convert a color4 to a vector3. This can be done with a ND_swizzle. Hoping this can be an easy fix.
**Specs (if applicable):**
- OS Windows 10
- Maya 2024a
- MayaUSD 0.25
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