Autodesk / Autodesk/maya-usd

Exporting a StandardSurface with a bump map to MaterialX does not work.

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#3,686 1 comment 0 reactions 1 assignee Assigned to @santosd View on GitHub
bug
Dominant language
Wolfram Language
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Description

**Describe the bug**
Exporting a StandardSurface with a bump map to MaterialX does not work.

**Steps to reproduce**
Steps to reproduce the behavior:
1. Connect File Texture > Bump2d > StandardSurface
2. USD Export with MaterialX option
3. Look at USD in LookdevX, no bump connection in the compound

**Expected behavior**
This needs to convert a color4 to a vector3. This can be done with a ND_swizzle. Hoping this can be an easy fix.

**Specs (if applicable):**
- OS Windows 10
- Maya 2024a
- MayaUSD 0.25

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