Autodesk / Autodesk/maya-usd

[EMSUSD-1061] UV is incorrect when importing left-handed polygons

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#3,631 4 comments 0 reactions 1 assignee Claimed by @santosg87 View on GitHub
bug
Dominant language
Wolfram Language
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Description

**Describe the bug**

When polygons with `orientation = "leftHanded"` is read using `File > Import`, the UV is incorrect.
![image](https://github.com/Autodesk/maya-usd/assets/153872239/ab4a340d-c25c-4cc7-8abf-ee98a571cc87)

It works fine if the same USD file is referenced via `Create > USD > Stage From File`.
![image](https://github.com/Autodesk/maya-usd/assets/153872239/b0e1118e-4765-450b-ae77-811ceb4e42c9)

**Steps to reproduce**
Steps to reproduce the behavior:
1. Download StandardShaderBall asset from [here](https://github.com/usd-wg/assets/tree/main/full_assets/StandardShaderBall).
2. Import the `standard_shader_ball_scene.usda` using `File > Import` menu

**Specs (if applicable):**
Windows 11
Maya 2024.2
Maya USD 0.25.0

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