[EMSUSD-1061] UV is incorrect when importing left-handed polygons
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- Wolfram Language
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Description
**Describe the bug**
When polygons with `orientation = "leftHanded"` is read using `File > Import`, the UV is incorrect.

It works fine if the same USD file is referenced via `Create > USD > Stage From File`.

**Steps to reproduce**
Steps to reproduce the behavior:
1. Download StandardShaderBall asset from [here](https://github.com/usd-wg/assets/tree/main/full_assets/StandardShaderBall).
2. Import the `standard_shader_ball_scene.usda` using `File > Import` menu
**Specs (if applicable):**
Windows 11
Maya 2024.2
Maya USD 0.25.0
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