3D projections. (Cameras, Procedurals & Textures)
- Dominant language
- Wolfram Language
- Stars
- 905
- Forks
- 223
- Avg merge
- 2d 9h
- Merged PRs (30d)
- 17
Description
**Is your feature request related to a problem? Please describe.**
Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.
**Describe the solution you'd like**
Projection node with input transform promoted to a shading graph.
**Describe alternatives you've considered**
Ideally implemented as MaterialX node connecting an input USD XForm (animatable).
See tri-planar node:
https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/Specification/MaterialX.Specification.md#texture-nodes
**Additional context**
Maya has powerful projection placement with many types. All would be ideal but **Planar**, **Spherical** and **Perspective** projections are the most essential.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the linked MaterialX specification's texture-nodes section and the issue's requirements for planar, spherical, and perspective projections. Define the implementation scope around a shading-graph projection node with an animatable USD XForm input; the issue names no repository files or tests, so those entry points must be located before work begins.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100