Autodesk / Autodesk/maya-usd

3D projections. (Cameras, Procedurals & Textures)

Open
#3,501 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Wolfram Language
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905
Forks
223
Avg merge
2d 9h
Merged PRs (30d)
17

Description

**Is your feature request related to a problem? Please describe.**
Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.

**Describe the solution you'd like**
Projection node with input transform promoted to a shading graph.

**Describe alternatives you've considered**
Ideally implemented as MaterialX node connecting an input USD XForm (animatable).
See tri-planar node:
https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/Specification/MaterialX.Specification.md#texture-nodes

**Additional context**
Maya has powerful projection placement with many types. All would be ideal but **Planar**, **Spherical** and **Perspective** projections are the most essential.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reading the linked MaterialX specification's texture-nodes section and the issue's requirements for planar, spherical, and perspective projections. Define the implementation scope around a shading-graph projection node with an animatable USD XForm input; the issue names no repository files or tests, so those entry points must be located before work begins.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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