Autodesk / Autodesk/maya-usd

Add Button to Save All USD Layers as a Different Type

Open
#3,470 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Wolfram Language
Stars
905
Forks
223
Avg merge
2d 9h
Merged PRs (30d)
17

Description

**Is your feature request related to a problem? Please describe.**
There seems to be no way to save a USD file in the USD Layer Editor as a different type without making a change. Since there's no way to directly edit USD files in Maya, I want to be able to save as ASCII to perform those changes with a simple text editor. Then I want to re-save all the layers as Binary for performance. Sometimes when making a change so I can undo it to re-save the file as an ASCII file will still write an empty "over" statement that impacts assets in scope.

**Describe the solution you'd like**
I'd like a re-save all as type button in the USD Layer Editor Option drop down menu.

**Describe alternatives you've considered**
I've considered writing a script that would make an edit and remove it from all the layers and then save, but that's definitely not optimal.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start in the USD Layer Editor and inspect the Option drop-down menu and its existing save actions. Confirm how a save-as-type operation should apply to all layers, including ASCII and Binary output, without requiring an edit; verify that saving without edits does not add an empty "over" statement.

Written by the indexing model from the issue text.

Assessment

Domain
desktop
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.