Select objects bound to material
- Dominant language
- Wolfram Language
- Stars
- 905
- Forks
- 223
- Avg merge
- 2d 9h
- Merged PRs (30d)
- 17
Description
**Is your feature request related to a problem? Please describe.**
Currently, it appears there is no means to select objects bound to a material in Maya USD.
**Describe the solution you'd like**
Currently, you can see the material assigned to a mesh by right-clicking on it and choosing "show in LookdevX" which parallels "graph materials on viewport selection" in the Node Editor.
It would be nice to be able to do the inverse of this: select objects assigned to a material.
I would imagine this to entail right-clicking a material (i.e. its Shading Group) in either the Outliner or LookdevX and choosing "select objects with material" from the context menu, as you can in the Node Editor with Maya materials.
**Describe alternatives you've considered**
None that I know of
**Additional context**
FWIW Omniverse has a similar option called "select bound objects"

Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files or tests; start by tracing the existing “show in LookdevX” and Node Editor material-selection behavior. Compare the Outliner and LookdevX Shading Group context menus, and consider the work complete when “select objects with material” selects all objects bound to the chosen material.
Written by the indexing model from the issue text.
Assessment
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100