Autodesk / Autodesk/maya-usd

Select objects bound to material

Open
#3,328 8 comments 1 reaction 0 assignees View on GitHub
enhancement
Dominant language
Wolfram Language
Stars
905
Forks
223
Avg merge
2d 9h
Merged PRs (30d)
17

Description

**Is your feature request related to a problem? Please describe.**
Currently, it appears there is no means to select objects bound to a material in Maya USD.

**Describe the solution you'd like**
Currently, you can see the material assigned to a mesh by right-clicking on it and choosing "show in LookdevX" which parallels "graph materials on viewport selection" in the Node Editor.

It would be nice to be able to do the inverse of this: select objects assigned to a material.

I would imagine this to entail right-clicking a material (i.e. its Shading Group) in either the Outliner or LookdevX and choosing "select objects with material" from the context menu, as you can in the Node Editor with Maya materials.

**Describe alternatives you've considered**
None that I know of

**Additional context**
FWIW Omniverse has a similar option called "select bound objects"
![image](https://github.com/Autodesk/maya-usd/assets/23034637/b077f9e1-c44c-4e36-8cac-c59dbf6949c6)

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files or tests; start by tracing the existing “show in LookdevX” and Node Editor material-selection behavior. Compare the Outliner and LookdevX Shading Group context menus, and consider the work complete when “select objects with material” selects all objects bound to the chosen material.

Written by the indexing model from the issue text.

Assessment

Domain
desktop
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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