Hydra for Maya for Dev
- Dominant language
- Wolfram Language
- Stars
- 905
- Forks
- 223
- Avg merge
- 2d 9h
- Merged PRs (30d)
- 17
Description
So I was excited to try out the Hydra for Maya plugin to replace mtoh, but it looks like it only exists in a specific tag/branch and not in the primary dev branch.
Since we build our own plugin frequently from a fork of Dev, I wanted to check what the plans were for integrating this into dev?
I can of course merge in the MHYDRA_v0.1.0 tag into dev, but having a three way fork and keep on top of the diffs between our fork, dev and an additional branch makes it tricky to manage.
Can't wait to try it out!
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by comparing the MHYDRA_v0.1.0 tag or branch with the primary dev branch, and review how mtoh is handled there. Determine what integration work and branch differences would need to be resolved; done means the project has a documented decision or implementation plan for bringing Hydra for Maya into dev.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100