[EMSUSD-158] usdPreviewSurface shader draws black in VP2
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- Wolfram Language
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Description
**Describe the bug**
Hi,
we find usdPreviewSurface shader draws black in VP2 when the object is animated.
we find some workarounds:
- uncheck the `consolidate world` seems to fix the issue
- or set the opacity value to 0.99 seems to fix the issue
**Steps to reproduce**
Steps to reproduce the behavior:
1. Create a usdPreviewSurface shader, set diffuse color to any color.
2. assign the shader to a cube
3. move the cube or set keyframes on the cube
4. drag the timeline, and you will see the color becomes black on the cube in maya vp2
**Expected behavior**
A clear and concise description of what you expected to happen.
**Attachments**
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**Specs (if applicable):**
OS & version Centos 7.6
Compiler & version gcc 6.3.1
Maya version Maya 2022
Maya USD official 0.15.0 release
**Additional context**
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