Blendshapes Option in File->Export doesn't seem to work properly.
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Description
**Describe the bug**
I'm trying to select 'blend shapes' on the export window, and Maya consistently fails to export a simple blendshape.

```
file -force -options ";exportUVs=1;exportSkels=none;exportSkin=none;exportBlendShapes=1;exportColorSets=1;defaultMeshScheme=none;defaultUSDFormat=usda;animation=0;eulerFilter=0;staticSingleSample=0;startTime=1;endTime=1;frameStride=1;frameSample=0.0;parentScope=;exportDisplayColor=0;shadingMode=useRegistry;convertMaterialsTo=arnold;exportInstances=1;exportVisibility=1;mergeTransformAndShape=0;stripNamespaces=0" -type "USD Export" -pr -ea "C:/Users/ansuter/Documents/maya/projects/default/scenes/export-please.usd";
// Opening layer 'C:/Users/ansuter/Documents/maya/projects/default/scenes/export-please.usd' for writing //
// Error: line 0: Could not save file "C:/Users/ansuter/Documents/maya/projects/default/scenes/export-please.usd". //
select -cl ;
```
**Steps to reproduce**
Steps to reproduce the behavior:
1. Create a sphere
2. Deform->Blendshape
3. Windows->Animation->Shape Editor
4. Add weights, and key across any time range
5. Go to File->Export and try to save the usd
**Expected behavior**
Export Blendshapes to work
**Attachments**
Attached gif of process

**Specs (if applicable):**
- OS & version Windows 10
- Compiler & version N/a
- Maya version 2022
- Maya USD commit SHA: 0.8 tag (392b2fe07ad88a4866aac0f5f819cd5241fcbe31)
- Pixar USD commit SHA [e.g. dev at b85ddac2]
**Additional context**
Tried also doing this via cmds.file, same issue
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