Autodesk / Autodesk/arnold-usd
Investigate a use of a custom material schema and adapter
Open
enhancement
imaging
render delegate
- Dominant language
- Python
- Stars
- 284
- Forks
- 68
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 14
Description
**Describe the feature you'd like**
We should investigate the use of a custom material schema and adapter to optimize material translation in the render delegate. This should allow us to avoid converting USD shaders to Arnold shaders more efficiently and avoid the intermediate step of converting to HdMaterialNetwork.
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Assessment
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