Autodesk / Autodesk/arnold-usd

Merge a UsdTexture/UsdTransform2d/UsdPrimvarReader_float2 chain into a single image node

Open
#521 1 comment 0 reactions 0 assignees View on GitHub
enhancement render delegate
Dominant language
Python
Stars
284
Forks
68
Avg merge
2d 19h
Merged PRs (30d)
14

Description

**Describe the feature you'd like**
The Arnold image node is able access UV coordinates and apply basic texture transformations, so we should be able to collapse a chain of texture<>transform<>primvar reader nodes onto a single image node, like what we do with a texture <> primvar reader nodes for now. Without merging these nodes, the image sampler does not make use of texture derivatives, so texture sampling is going to be less efficient.

Contributor guide

Open the contributing guide

Research direction

Start by tracing the existing texture-to-primvar reader merge mentioned in the issue, then compare it with the UsdTexture, UsdTransform2d, and UsdPrimvarReader_float2 chain. Done means the chain is represented by one Arnold image node that applies the texture coordinates and transformations while preserving texture-derivative-based sampling.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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