Autodesk / Autodesk/arnold-usd
Store a usd layer as a binary blob on the USD procedural
- Dominant language
- Python
- Stars
- 284
- Forks
- 68
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 14
Description
Add a `filedata` or similarly named byte array parameter to the usd procedural, so that we can reference a usd layer stored in the arnold scene instead of going to disk. See htoa ticket 1382.
Note the files may be as simple as
```
#usda 1.0
(
subLayers = [
@/data/sphere.usd@
]
)
```
and so even if multiple usd procedurals reference the same sub-layer, the USD stage should share these referenced usd files in memory.
Contributor guide
Research direction
Start at the USD procedural implementation and review htoa ticket 1382. Trace how a USD layer is loaded from disk, then determine how a byte-array parameter and shared in-memory sublayers should work. No files or tests are named; done means a scene can store and reference the layer without disk access while sharing referenced sublayers.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100