Autodesk / Autodesk/arnold-usd

procedural: aov_shaders conflicts with primvar AOVs

Open
#1,450 1 comment 0 reactions 0 assignees View on GitHub
bug procedural user
Dominant language
Python
Stars
284
Forks
68
Avg merge
2d 19h
Merged PRs (30d)
14

Description

**Describe the bug**
If you have aov_shaders, then primvar AOVs don't work (with kick)

**To Reproduce**
Steps to reproduce the behavior:
1. Load attached scene.
2. Export usd
3. kick usd

**Used Software Versions**
- Very latest Arnold
- Houdini 19.5.493

**Additional context**
Reported by user on slack
[issue.zip](https://github.com/Autodesk/arnold-usd/files/10962324/issue.zip)

Contributor guide

Open the contributing guide

Research direction

Start with the attached issue.zip scene, export it to USD, and run it with kick as described. Investigate how procedural aov_shaders interact with primvar AOVs; done means both AOV types work together in the reproduced scene.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.